Quartersteps
NOTE: The music doesn't loop on the Web version, but it loops fine on the Desktop version.
You need to reach the exit in a limited time, that progresses only when you move or wait in place. The exit will only let you go once the timer reaches 0.
But watch out, don't get caught making any illegal move !
Each second, a snapshot will be taken of your current position. There are cues for them, but you can desactivate it for a hard mode ! Once the timer is ellapsed, the game will validate each snapshot of your position.
A valid positon is:
- Touching the ground
- In the air, with a platform under you
- Being on the exit when the timer reaches 0
An invalid position is:
- In the air, without any platform under you
- In the air, with a spike under you
- Being completly inside a platform
- Caught manipulating time
- Touching the exit when you have more than 1 second left
Controls:
- A, Q or Left Key/D or Right Key = Move Left/Move Right
- W, Z, Up key or Space = Jump
- S or Down key = Wait in place
- R = Reset level
- Escape = Back to the main menu
This game was made for the GMTK Game Jam 2026, with the "Countdown" theme. It's inspired by the mouvement quirk of Super Mario 64, called Quartersteps, in which Mario's mouvement is divided in 4 steps that each need to be validated in order for Mario to move.
And also, this was my first (Non tutorial) game made with Godot, so it's pretty barebones and may have some glitches with the detection.
| Updated | 21 hours ago |
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Author | Triazyze |
| Genre | Puzzle, Action, Platformer |
| Tags | 2D, Puzzle-Platformer, Short |
| Content | No generative AI was used |





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